Starlane

Twelve systems. Sixteen lanes. One price that moves.

Every system makes some things and burns others. What a system makes, it sells cheap; what it burns, it pays for. The whole game is noticing a gap before the pilot next to you does, and having the fuel to reach it.

A full tank is about forty-five minutes of flying and takes seven hours to refill. Nothing you can buy changes that — not with credits, and not with money.

free · no client · nothing to install

No round is running right now.

Callsigns survive; pilots do not. The next round opens when it opens.

reserved — server-cost meter not built yet

The eight commodities

The commodity table is unavailable.

Base is a galactic reference, not a market price. What you pay depends on where you stand.