Starlane

What changed

Starlane is built in the open and mostly built from the signal board. Ideas from players are marked, with what shipping them paid.

Ablative plating, and a second thing to fit to your shields

UA51

2026-09-23

  • Graphene Sheet is new at the smelter — two carbon and a bottle of noble gas, both of which you have been able to buy since your first day.
  • Above it: Ablative Tile at the workshop, and an Ablative Coating you can fit. It is a tier-3 shield, so it is a step up from the Shield Generator I rather than another copy of it, and every hull in the yard will take one.
  • A coating is twelve tiles and two drums of resin. It is the longest build in the game and it lists at 4,524 credits against the 8,000 a tier-3 refit costs, so making one is still well under buying the tier.

A system you open now arrives with a belt

UA50

2026-09-23

  • When a gate finally opens, the system behind it has a belt, a rock field and — out at the rim — a gas giant, the same as everywhere else on the chart. Until now it arrived with nothing to mine.
  • Written up a release late: the change shipped without a note here, which is the sort of thing this list exists to not do.

Stripping a small wreck no longer takes all evening

UA49

2026-09-23

  • A pirate's debris used to take the same fifty minutes as a Revenant, for one unit of scrap plate. It takes ten now. It is still one unit of scrap plate — the job got shorter, not richer.
  • Every small hull came down with it: a Skiff or Runabout is twenty minutes, a Picket thirty, a Prospector's Tug forty-four. A Mule and anything bigger is unchanged at fifty.
  • The salvage screen now quotes the clock per wreck rather than one figure for the whole field, so what it says beside a wreck is what that wreck will cost you.
  • The first thing in the top bar now says “system” beside the name of where you are. It was just the name before, sitting next to Chart and Record, and there was nothing to tell you the market, the dock and the belt were all behind it.

Research is a gamble now, and it can come back empty

UA48

2026-09-23

  • A bench used to hand you the next recipe, every time, for free. It does not any more. You commission an enquiry: it costs 400 credits, and you can throw goods in on top to improve your odds.
  • The screen tells you the odds before you press the button. Nothing gets you above 85% — there is no stake big enough to make it certain.
  • If it finds nothing, the fee and the goods are gone. That is the deal, and it is not a bug.
  • You cannot choose what it looks for, and you cannot see what it found until the clock runs out. Reloading the page will not change the answer — it was decided the moment you paid.
  • Every enquiry goes in a ledger at the bench, win or lose, with the odds it was quoted at. Your luck is yours to audit.
  • Each Industry licence buys another bench you can run at once, up to three. The second one costs 800 and the third 1,600 — the price is on the credits, the slots are on the paperwork.

Win a fight and there is something left of them

UA47

2026-09-23

  • A pirate you drive off now leaves a wreck where it died. Anyone can strip it and it lasts a day, like any other.
  • Do not expect much of it — a hostile is a small hull, and what comes off one is a unit of scrap plate. The salvage screen says exactly what is in a wreck before you commit to cutting it open. (When this shipped it also took the full fifty minutes; UA49 cut that to ten.)
  • About half the time it also spills some of what it was carrying, straight into your hold — whatever the local system produces, up to four units.
  • That cargo is hot. It has no manifest, so it fences on the rim and no policed station will touch it.
  • Your own cargo still burns when you lose. That has not changed and is not going to.