Starlane

What changed

Starlane is built in the open and mostly built from the signal board. Ideas from players are marked, with what shipping them paid.

The smelter does more than one thing

UA34

2026-09-19

  • A refinery used to do exactly one job: three ore in, one alloy out. It now has a menu, and the ore run is the first thing on it.
  • Three new processes. Steel Plate, out of alloy and carbon. Ceramic Powder, out of silicate and carbon. Industrial Diamond, out of carbon alone, compressed past the point where it argues.
  • Nobody will buy any of the three off you at a station counter. They are what the fittings are made of — the Mining Laser wants the diamond, the Shield Generator wants the ceramic, the Cargo Expander wants the plate — and another pilot who is building one will pay for them.
  • Every process loses money and saves space. That is not a bug in the prices: a smelter is a thing you use because your hold is full, not because it makes you rich.
  • You order batches now rather than quantities, so the smelter can no longer look as though it kept your odd unit. It never did, and now it cannot appear to.
  • The screen lists everything the smelter runs, including what you have nothing for, and tells you exactly what you are short of.

Some of what a ship can do is now something you built

UA33

2026-09-19

  • A fitting is a part you make at a bench and bolt to your hull. It does the same job as paying a yard to upgrade a subsystem — the difference is that you made it.
  • Three to start with: a Cargo Expander, a Shield Generator and a Mining Laser. Each costs about half what the yard charges for the same tier, and each takes research, materials and time you would rather have spent flying.
  • Your hull decides what it will take. Most of the fleet has nowhere to bolt a mining laser, and no amount of building changes that — it is the hull you chose.
  • Fitting one is free. It comes out of the hold and stops being cargo; pulling it puts it back, and you need the room for it to land in.
  • A fitting is yours to sell. Somebody who cannot make one will pay for it.
  • And you lose it with the ship. Insurance covers the hull and has never covered anything bolted to it — so the better kitted you are, the more a bad night costs.

Ships go down. Something is left where they did

UA32

2026-09-19

  • When a ship is destroyed, a wreck is left at that system for a day. Anybody standing there can strip it.
  • It asks for nothing — no licence, no ticket, no refit. It is the only work out here that does not.
  • What comes off is the hull: plating, salvaged circuitry, spent power cells. Never the cargo, which burned with it.
  • The screen tells you what a wreck would give you and how long it takes, before you touch it. Claiming one takes it off the field — nobody else can work it, and you cannot put it back down.
  • Most of the time there is nothing there. That is what makes finding one worth the look.
  • A new thing to learn, Salvage, makes the work quicker. Like every skill, it costs time and nothing else.

The road to the next system is something you can pay for

UA31

2026-09-17

  • The three rings being built at the edge of charted space now take money, at the station they are being built at.
  • What you put in is gone — there is no refund and nothing to cancel. What you get is your name on the ring, where anybody standing there can read it.
  • The panel says what has been raised and what is left. It does not say when it opens, because nobody knows.
  • When a ring is paid for, that is the fleet's part done. Somebody then opens it, and a system nobody has ever flown to is on the map.
  • You will not be told when that happens. You will find the lane on your chart, the way you find every other one.

The places you have been have something to say

UA30

2026-09-17

  • There is a chronicle on your record: stories about the galaxy, the flags, the people out here, and where you came from.
  • Chapters open because of things you have already done — charting a system, holding a licence, your first sale — and stay open.
  • When one opens, it turns up on the station page, in full, on the screen you landed on.
  • Nothing in it is a task and nothing in it pays. A story you have not finished is not late.
  • Chapters you have not uncovered are counted, not listed. Finding out what they are is the point.