Starlane is built in the open and mostly built from the signal board. Ideas from players are marked, with what shipping them paid.
Your hold and your locker, side by side
UA83
2026-09-28
The locker screen now shows your hold next to the shelf, as two panels of the same table. Putting something down used to mean finding it in a dropdown; it is a row with its own box and its own button, the same shape as taking something out.
You can drag a stack from one panel to the other. It does exactly what the button on that row does, with the number already in that row's box — so nothing new can go wrong, and the buttons still work if you would rather press them. On a phone the two panels sit one above the other, so the buttons are the ones to use there.
“Where you are” is gone from the ship screen. It told you the system you were in and your hull integrity, both of which are already at the top of that same page — the system three times over.
The yard shows you the ships on a phone too
UA82
2026-09-28
Every hull on sale has had a picture beside its name since the yard became a comparison table — on a laptop. On a phone the pictures were switched off, so the yard was six rows of numbers and you bought a ship you had never seen. They are on now, at the same size, on every screen.
A pilot reported this. It was not a broken image or a missing file; a line of styling hid them, written on the assumption that a picture would shove the numbers off the edge of a phone. Measured properly, it does not — it costs about three percent of one screen's scrolling and nothing else.
Every good on the market has a picture now
UA81
2026-09-28
The seven that were still an empty box — Silicate Dust, Frozen Volatiles, Helium-3, Carbon Stock, Regolith, Platinoids and Rare-Earth Sands — have icons. Every row in the market table has one, which it never has before.
The other eight were redrawn to match, so the column reads as one set rather than two. Water Ice, Protein Grain and the rest look different from yesterday; nothing about what they cost or where they sell has changed.
Each one is drawn as cargo rather than geology — a drum, a sack, a pressure flask, an assay pan. Eight of the fifteen are raw rock and drawn honestly they would all be the same grey lump at that size, so they are shown in whatever they ship in.
The bar at the top is a panel now
UA80
2026-09-26
The strip across the top of every screen has been rebuilt as a single pane of glass — corner brackets, an edge you can see, and the nebula showing around it — instead of a band ruled into boxes. Same numbers, same colours; it just looks like the thing it was drawn as.
Your callsign now sits directly under the wordmark with where you are and whether you have a hull, on one line, with your career beside it. Nothing in the bar can be drawn on top of anything else any more, which was a real bug at narrow window sizes.
The fuel ring keeps its words beside it rather than under it, the hold fits on two lines instead of three, and your credits are the one figure up there that glows.
The menu under it is words that light up rather than tabs in boxes.
How hard do you want to run the laser?
UA79
2026-09-26
A mining run has a setting now. Overdrive cuts half again as fast and is hard on the hull — the wear is quoted before you start, next to the yield, so the service bill is never a surprise. Low is slower and quieter: less likely that somebody finds you at the rock. Standard is exactly what mining has always been, and it is what you get if you do not touch the control.
Overdrive is not free money. On a big laser it is worth it; on an expensive hull with a small one it costs more in servicing than the extra ore is worth, and the numbers on the screen will tell you which you are.
Low buys nothing in the core, because nothing hunts there — the screen only mentions being quieter where there is somebody to be quiet from.
The board under the rock field stopped starting runs. Clicking a rock opens it, and that is where you set the power and go. The board is for comparing rocks, which is what it was always better at.
The bar at the top of the screen has its corner brackets now, which is the last thing the design asked for and never got.