Starlane is built in the open and mostly built from the signal board. Ideas from players are marked, with what shipping them paid.
The cockpit is awake
UA78
2026-09-26
Things that are happening now look like it. A thin line travels along the bottom of the bar at the top of the screen, the dot beside a warning or a waiting job breathes instead of sitting still, a dish turns inside the security badge at a station, and the market heading says — and shows — that its prices are live. A gas rig says the same while it is drawing, and stops when it is full.
Nothing moves that is telling you something on its own. Freeze the whole screen and it still says exactly what it said: every moving thing has a word beside it.
If your device is set to reduce motion, all of it stops. The security dish, the line, the dots, the warp outside the window on a jump — everything, in one rule rather than a list somebody has to remember to add to.
There is a ceiling on it: five moving things on a screen at once, and one travelling line. That is now measured on every screen before a release, so this cannot quietly become a busy game.
Jobs, Record, and a bar at the bottom of your phone
UA77
2026-09-26
Jobs is a new screen, and it answers a question nothing did: what have you got on. Every clock running on you — a jump, a shift, a draw, a smelt, a batch, an enquiry, a run — soonest first, and every haul you have signed for and not delivered, with how long you have and whether your hold already covers it.
It works from inside a jump. The contracts board does not, because a board belongs to a station, so the half-hour you are between systems used to be the one time nothing could tell you what you were carrying.
Record is a new screen too: the thirteen pages that are about you, in one place, with the numbers beside them — how many movements you have not read, how many warnings you have not answered. Opening it marks nothing read.
On a phone the navigation moves to a bar along the bottom: Station, Jobs, Map, Ship, Record. Jobs carries a dot when something is waiting on you. The row at the top goes, because one nav is enough.
Sign out has moved to your account page, next to “sign out everywhere else”.
Click a rock and it opens
UA76
2026-09-26
A surveyed rock on the belt used to be a link that jumped you down the page to its row in the table. Now it opens the rock itself: the shape of it, the grade, the tier, how much room is left in your hold, and what is in it — with Work it and Drill it right there, each saying what it will take and what it will cost in fuel.
Starting the run from in there closes it, because the belt behind it has become the run you just started. The ✕ in the corner is an ordinary link back to the belt, and Escape does the same thing.
The table under the field still has its own buttons. Nothing you could do before is gone.
On a phone it comes up from the bottom of the screen as a sheet, with room for a thumb on every control.
A proper cockpit at the top of the screen
UA75
2026-09-26
Fuel is a ring now, with the number inside it, so you can see how full the tank is without reading it. The hold is ten segments beside its figure. Both are on a desktop; on a phone they are the same numbers they always were, because a ring does not fit a phone row without pushing the game further down the screen.
The top of every screen says who and where you are — your callsign, the system, and whether you have a hull under you.
Your hull is up there too, and if it drops below 35% a line says so on whatever screen you are on. It is not a red alert: it is the state of your ship after a fight you already know about.
One place now says a job is waiting on you, in words rather than a dot you had to know about. The bar that says your ship is out on a run is unchanged — those are two different things.
The game tells you when something happens to you
UA74
2026-09-26
If somebody robs you while you are away, you find out. A red bar appears under the top of every screen with one sentence — who it was, where, and how much they took — and an Acknowledge button. It does not stop you doing anything: the page underneath works, and you can trade and fly with it showing.
It stays until you acknowledge it. If more than one thing happened, you get the oldest first and the next one appears when you clear it, so nothing is skipped.
There is a new page under Record called Alerts: everything that has happened to you, newest first, each line marked warning, caution, advisory or nominal. Opening it does not clear anything — only the button does.
Being interdicted on a lane does not get a red bar, because it already has one: the bar that has always appeared when something is holding the lane. It is in the Alerts list all the same.